Z Brush - 3D Sculpting

During the summer of 2022, I had the incredible opportunity to enroll in a Z Brush class taught by the incredible Creature and Character Designer Madeleine Spencer .

The class allowed me to bring some of my characters and visions to life in the three-dimensional realm, embarking on a new path of digital creation. While I was familiar with NURBS and Polygon modeling, I sought to explore alternative methods and techniques.

I'm excited to share some screenshots of my initial practice work (these particular images are not of my original design):

For my final project, I embarked on the ambitious task of transforming one of my 2014 illustrations, titled "Look Before Crossing," into a 3D sculpture. Adapting a two-dimensional image to a three-dimensional medium posed a significant challenge, as it required me to add intricate details and depth that were absent in the original artwork.

Throughout the sculpting process, I drew upon my past experiences in figure sculpting and sought inspiration from a variety of references.

Crash Team Racing kart

I had so much fun designing my own Crash Team Racing kart inspired by the beloved colombian chivas. I’m confident this kart will work beautifully in all track conditions and terrains :)

Chivas are colombian popular modified buses, usually hacked with old models of Ford, Chevrolet or Dodge hoods, with added rows of wooden and red leather seats. It’s a multifunctional vehicle mostly used for passengers and goods transportation (adding racing to its prominent career 😬). The most eyecatching element is the oversaturated and colorful painted body.

Note: The chicken and Crash are original characters from the game and are NOT part of my original illustration work.

Inspiration: The World of Tomorrow

Playing with Clay