A key focus of the project was the relentless pursuit of simplification. We aimed to preserve the essence of the game while minimizing the number of components required. Simultaneously, we prioritized ease of manufacturing. Initially, the design incorporated various materials and involved expensive and intricate processes such as CNC machining. However, as the project progressed, we honed in on a simpler approach. Ultimately, we arrived at a design that could be efficiently produced using a lathe, reducing complexity and costs while maintaining the desired functionality and aesthetics.
The punctuation system resulted from the constant search of simplification. We wanted simple points, same as those used on a dice. Commonly the score in the traditional game start from 10 and ends in the thousands. The goal is that even a child can play and enjoy “Rana”.
Pictures taken during the opening show at WantedDesign Pavillion in May 2015 in New York City