Dario Alejandro Narvaez
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Rana development

Product Development

 
Pull Angle

Pull Angle

The project features a constant search for simplification. We wanted to maintain the essence of the game, but at the same time the use the minimum parts as possible. We also wanted it to be easy to manufacture. Initially the design was made with different materials, expensive and complex processes like CNC. At the end...a simpler object made in the lathe.

The punctuation system resulted from the constant search of simplification. We wanted simple points, same as those used on dice. Commonly the score in the traditional game start from 10 and ends in the thousands. The goal is that even a child can play and enjoy “Rana”.

Pictures taken during the opening show at WantedDesign Pavillion in May 2015 in New York City